I understand if there were spells or units that can target either health or armor, but there are none of these as far as I played. Other example - why is there health and shield stats in the game when there are no used? There is no mechanic in the game that takes advantage of these stats, they can also be just health as far as the gameplay goes. This should not be! I am sick of games, lacking content or trying to prolong their gameplay by just locking stuff behind countless hours of grindfest!įor example why I can't more then 2 units out of the castle when I start the mission? It is not enough to grind so I can unlock more units, but now I need to grind even gods know how much more so I can take the unlocked unit. I am getting major Disciples: Liberation vibes - big maps with the same battles and the same army composition. As it is for now the game is extremely repetitive and boring to play.
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